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SpriteFuse's avatar

Dix and Fogus make a useful pair here: one says the surrounding validation loop becomes the constraint; the other says the hard part may be formulating the problem at all. The same distinction applies to visual prototypes. A tool such as https://spritefuse.com/ can generate a character animation, but deciding what one pose needs to communicate, and checking that it still reads in the exported frames, is a separate task. Faster production seems most useful when it buys more small, testable revisions rather than a larger unreviewed batch.

Adam Keys's avatar

> He soaked that walnut there, didn’t he?

Great callback! Definitely include that in your writing packet for The New Yorker, someday.

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