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Filip Miletic's avatar

4ms could be one whole frame for e-sports games like Valorant, Counter-Strike or Dota... There is a lot of stuff that you can do for 4ms, you can render all raytraced shadows in a frame for 4ms. Now, yeah some types of problems are bottlenecked by bandwidth/CPU communication, but even on CPU side only, 4ms is huge amount of time for computers that are as fast as today's machines. Anyway I like Zed, and I like work you guys do. Wishing you more perf wins, reducing some more miliseconds.

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Anon's avatar

Not a case of "let the compiler do the optimization" :-)

Is this a rust trait? haha

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